WaveChaserXT User Guide
The user guide is built into the ensemble and is accessed by selecting the REAKTOR INFO button on the top right, by placing the mouse cursor over each Controller and Text Header of the ensemble, the user guide will pop up.
To use this guide select a page with the buttons above, and then move your cursor over the image, use the return arrow to go back to MoGi's main page.
Moving the crosshatch in each window sets the start and end points of the sample being played when the window is active.
(hold down the shift key for fine-tune mode)
Sets the amount of time that the change in the waveform pitch takes effect from the last window to the current window.
Sets the amount of time that the change in waveform position takes effect from the last window to the current window.
Sets the amount of time that the current window remains active before moving on to the next window.
Sets the amount of transposition that the current window has on the sample being played.
Effects the pitch of the sample by adding variation to the playback speed when the window is active.
Effects the stability of the JUMP (pitch) dial when the window is active.
Blends the grains of the sample being played when the window is active.
Sets the gain of the active window.
Main Waveform Display
The two lines in the display show the start and end points of the loop for each window that is active, they will glide around the waveform as each window becomes active.
Next to the Freeze window is the Grain attack and Decay, these effect the overall shape of the grain output.
Freeze is also used for playing a single window via midi.
Next to the Steps window is the master pitch for sample playback, the spread dial alters the stereo image of the sample.
Clock Rate alters the speed that the window sequencer is running relative to the master tempo.
* IMPORTANT *
The Filter Sequencer stores it's patch data as part of the Ensemble not the Snapshot.
Changing the step arrangement in the sequencer window will alter all snapshots that use the same patch.
If you are unsure if a patch is used elsewhere always use a blank patch before altering to avoid changing an existing snapshot.
Sets the LFO rate for offset 1and 2 of the sequencer steps.
Sets the LFO waveform symmetry.
Sets the depth of the LFO waveform.
Sets the length of time that the gate is open, can be fine tuned via the EG dials on the filters and ADSR's.
There are 128 patches available.
Resets the sequencer clock.
The sequencer will swing in a pendulum manner when switched on.
The sequencer will play in reverse when switched on.
Slows down the sequencer by 50% when switched on.
In addition to having ADSR control the Filter EG waveform output can also play a part in shaping the contour of the sound, as can the Filter Sequencer.
Filter two is a slightly more conventional filter consisting of a switchable 1 - 2 - 3 or 4 pole low pass design with resonance, again the filter can be influenced via the EG, sequencer and midi.
Bolted in-between the filters is the LFO modulation, when the LFO waveform is positive it can lift the cutoff of filter one, as the waveform goes into its negative phase it can lift the cutoff of filter two, this produces a gentle or not so gentle sweep of the filters, breathing even more life to the sound.
Last in the chain is the amp ADSR with key and velocity control via midi, plus the Filter Sequencer is linked to the ADSR.
LFO Filter Bank
The 8 stereo filters are made up from 32 single pole HP and LP combined filters (16 left and 16 right), the filters are equally spaced from low to high, the position that each filter sits is set by the Shift dial (LFO phase linked), so as the LFO travels through it's range the filters will move up and down the spectrum and across the stereo field. (if the LFO is synced to the SEQ the filters will jump in frequency and around the stereo field on each gate pulse.
When using the SEQ as a sync for the filter bank the phase will sync to the gate trigger, pushing the phase on each pulse, so you need to set the phase and filters to suite the sound.
As this is the last stage in the signal chain the gain and pan dials are useful for adjusting the overall balance of the stereo image, the auto pan will only have an effect if the depth controls are above zero.
LFO adjusts the movement speed of the panner and depth effects the width and placement.
The symmetry and phase dials adjust the waveform shape, both outputs 1 and 2 are independent of each other.
Matrix Patch Bay
The effects are simply chained together out to in, if you've understood the matrix patcher then this will be easy.
You can swap the stereo signals and mono the effects, and they can be patched in parallel or series.
* WARNING *
It is possible to overload Reaktor by adding to many effects to a patch, you have to go with the CPU power that you have - Under no circumstances select everything with Reaktor's CPU power dial set of off and save your ensemble, you may never be able to load it again. (reaktor starts up with the power on)
Stereo delay with variable left and right delay times, linked to a stereo flanger.
(the flanger is actually 1st in the chain)
Stereo reverb with a pre delay and delay symmetry, low - mid - high eq followed by low and high cutoff filters, the pre delay, eq and filters give this reverb the ability to occupy a different space to the signal that it is receiving.
The scatter processor creates lush modulated analog delay and reverb effects, by using 8 diffuser delays.
The In dial sets the compression threshold, and the out dial sets the Master Output Gain.
The Automatic Clip Limiter is not part of the compressor and is hardwired at the end of the signal chain it's just doing it's thing, no need to worry about it.